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Firmware 2.2.0: Ready for Show Season

· 11 min read
Mike Heijmans
Mike Heijmans
CTO @ Rising Orchards / IgorBox

Firmware v2.2.0 ships today, right as doors open for the season, and it's a bigger release than the last one by a mile! It's also the most tested: 2.2.0 has been running on our beta firmware track since the beginning of July, on real controllers in real haunts and escape rooms, so what you're getting today has already survived a summer of build season. It's built around one idea: the controller should take care of itself so you can take care of the show.

  1. Repeat a show or start the next one automatically. Loop an effect until you're ready to stop it, or build a sequence of shows. Both keep working if the internet goes down.
  2. Clearer storage warnings and easier recovery. Studio tells you when a controller has trouble saving shows or media, with a new Format/Repair Storage option to help get it running again.
  3. More reliable connections. Getting controllers online and triggering shows between them is more reliable, including improvements for networks using WiFi extenders.
  4. Find the right box, fast. Identify Box makes a controller blink at you from across the room, and Manual Control lets you test a sensor's effect on another controller from your laptop.

Further down: the IgorBox DMX beta rolls on, the Studio can build a show around an audio file, and a long list of smaller fixes.

Meet CarlBot: Your Newest Team Member

· 8 min read
Mike Heijmans
Mike Heijmans
CTO @ Rising Orchards / IgorBox

I want to tell you about the thing I've spent most of this year on, and I want to start by telling you what it isn't. Which is a weird way to start but with all the hate for AI in the creative space, which I understand and support, I want to explain why CarlBot is not and will NEVER be meant to replace the fun parts of designing and building attractions. It's here to help you do more of the fun part of dreaming, creating, and building your perfect attraction.

CarlBot isn't going to design your scare. It isn't going to tell you whether your puzzle is fair. It has no idea what your guests think is fun, or magical, or terrifying, and it NEVER WILL!. That's your job. It's always been your job, and honestly, it's the best part of the job.

What it will do is the other part. The dragging of clips. The connecting triggers to shows. The lining up of a talking prop to a voice track for the fourth time this week at eleven at night. Say hello to CarlBot, your technical assistant inside IgorBox Studio, and it's in public beta right now.

Introducing IgorBox Connect

· 5 min read
Eesa Heijmans
Eesa Heijmans
CEO @ Rising Orchards / IgorBox

Some of the best feedback we get never shows up in a bug report. It comes from observing what happens at an install and watching someone on a ladder trying to plug an Ethernet cable into a controller that was only ever going to live on WiFi, just to get it online for the very first time.

Our Magic Provisioning system is pretty amazing and simplified configuring controllers and bringing them up in your Studio, but watching that happen made me realize we have to make this easier. Now we have! I am so happy to introduce IgorBox Connect, our new free app for iPhone and Android that sets up a controller's WiFi over Bluetooth. No cable. No laptop. No captive portal. Just your phone and the controller right in front of you.

Studio Updates for June

· 7 min read
Mike Heijmans
Mike Heijmans
CTO @ Rising Orchards / IgorBox

The last few weeks have been busy. We've shipped a wave of improvements to the show editor, real-time collaboration, mobile support, and the overall polish of the Studio experience. Here's a rundown of what's new.

Huge Update, Version 2.1.0

· 10 min read
Mike Heijmans
Mike Heijmans
CTO @ Rising Orchards / IgorBox

The latest IgorBox release lands today, and it's a big one. We've spent the last few cycles focused on two things our community has been asking for: making the timeline editor feel even better to work in, and turning Logic Rules into a real visual programming surface for the kinds of effects you've been dreaming up.

Grab a coffee. There's a lot here.

Version 2.0.4 Available, Here's What's New

· 5 min read
Mike Heijmans
Mike Heijmans
CTO @ Rising Orchards / IgorBox

Now that we're back from the East Coast Haunters Convention (ECHC), we didn't waste any time getting back at it. For those of you that have been with us on the Beta side, you know how fast we fix bugs, but now that we've launched, this is our first real "public" update. The first of many to come.

We have a number of improvements and bug fixes we added to this new version of firmware along with some studio enhancements to go along with them.

We're Back From ECHC!

· 4 min read
Eesa Heijmans
Eesa Heijmans
CEO @ Rising Orchards / IgorBox

Hi friends. We made it home.

East Coast Haunters Convention was last weekend, and I am writing this from my couch with a cup of tea and a voice that still sounds like I gargled gravel. The whole team is wiped out in the best possible way. If you stopped by booth 514 to say hi, ran one of the new controllers through its paces, asked us a hard question, or just gave us a hug after the long quiet; thank you. Truly.

Meet the New Igorbox Controllers

· 5 min read
Eesa Heijmans
Eesa Heijmans
CEO @ Rising Orchards / IgorBox

This is the post I have been wanting to write for over a year.

After all the late nights, the rebuilds, the quiet, and the long stretch of working hand-in-hand with professional haunts and escape rooms, I am so unbelievably proud to introduce the new IgorBox controller lineup. Three controllers. One platform. Built from the ground up with the people who actually use this stuff in the field.

New Stuff in the Works!

· 4 min read
Eesa Heijmans
Eesa Heijmans
CEO @ Rising Orchards / IgorBox

Hi friends. It's been a while.

I know we've been pretty quiet around here for about a year now and I want to thank everyone who has reached out, checked in, and kept the faith with us through the silence. I read every message, even when I haven't always had the bandwidth to respond the way you all deserve. The short version is: we haven't gone anywhere. The longer version is what this post is about.