Studio Updates for June
The last few weeks have been busy. We've shipped a wave of improvements to the show editor, real-time collaboration, mobile support, and the overall polish of the Studio experience. Here's a rundown of what's new.
The last few weeks have been busy. We've shipped a wave of improvements to the show editor, real-time collaboration, mobile support, and the overall polish of the Studio experience. Here's a rundown of what's new.
The latest IgorBox release lands today, and it's a big one. We've spent the last few cycles focused on two things our community has been asking for: making the timeline editor feel even better to work in, and turning Logic Rules into a real visual programming surface for the kinds of effects you've been dreaming up.
Grab a coffee. There's a lot here.
Now that we're back from the East Coast Haunters Convention (ECHC), we didn't waste any time getting back at it. For those of you that have been with us on the Beta side, you know how fast we fix bugs, but now that we've launched, this is our first real "public" update. The first of many to come.
We have a number of improvements and bug fixes we added to this new version of firmware along with some studio enhancements to go along with them.
Hi friends. We made it home.
East Coast Haunters Convention was last weekend, and I am writing this from my couch with a cup of tea and a voice that still sounds like I gargled gravel. The whole team is wiped out in the best possible way. If you stopped by booth 514 to say hi, ran one of the new controllers through its paces, asked us a hard question, or just gave us a hug after the long quiet; thank you. Truly.
This is the post I have been wanting to write for over a year.
After all the late nights, the rebuilds, the quiet, and the long stretch of working hand-in-hand with professional haunts and escape rooms, I am so unbelievably proud to introduce the new IgorBox controller lineup. Three controllers. One platform. Built from the ground up with the people who actually use this stuff in the field.
It's happening! We are heading to the East Coast Haunters Convention in Philadelphia on April 25th and 26th, and you can find us at booth 514.
Hi friends. It's been a while.
I know we've been pretty quiet around here for about a year now and I want to thank everyone who has reached out, checked in, and kept the faith with us through the silence. I read every message, even when I haven't always had the bandwidth to respond the way you all deserve. The short version is: we haven't gone anywhere. The longer version is what this post is about.
Back in February I wrote a blog post explaining why we weren't going to make it to Transworld. You can read that here.
I wanted to expand a little on what the plans for IgorBox are in the face of all the uncertainty in the United States manufacturing and trade climate. Like a lot of small electronics businesses, our supply chain reaches overseas, and the recent tariff changes are squeezing us in ways we have to plan around.
I first want to say that the entire team is absolutely gutted we aren't going to make it to the show this year. It was one of the toughest decisions I had to make.
It's been amazing year for us here at Rising Orchards and IgorBox. Last year we made our debut with a preview of what we had in development at the Transworld Halloween and Attraction Show in St. Louis and it was a huge hit. We got some people on our early access program and were very hopeful we would be able to bring our products for general availability to the show this year. That's not what happened...
Today we're happy to announce a new feedback form that will allow you to send us feedback directly from the IgorBox web interface. This is a great way to let us know about any issues you're having, suggest new features, or just tell us how much you love IgorBox!