Looping & Chaining
A show doesn't have to be one-and-done. From a show's settings you can make it loop, hand off to another show when it finishes, or be stopped on cue — which lets you build sequences and idle states without wiring up extra logic.
Open a show in the editor and click the gear icon (Show Settings) in the toolbar. The options below live under When this show ends.
Loop a show
Turn on Loop this show and the show restarts from the beginning the moment it finishes, then keeps looping until something takes over — a trigger fires another show, an operator starts Manual Control, or the front button stops it.
This is perfect for idle and attractor states. (If a show is already set as a controller's ambient routine, it loops as ambient automatically and this toggle is hidden.)
Chain to the next show
Pick a show from Then play another show and that show starts automatically the moment this one finishes. Stitch several shows into one sequence without any rules.
- Leave it empty to just stop when the show ends.
- Looping and chaining are mutually exclusive — turning on Loop this show disables the hand-off, and picking a next show turns looping off.
- If the show you pick isn't deployed yet, Studio warns you: the hand-off won't happen on hardware until that show is deployed too.
Stop a show
A show plays until it ends (or loops) — unless something stops it. You can stop a running show by:
- Pressing the front button when it's set to Stop mode.
- Firing a Trigger (or a rule) whose action is set to Stop — see Triggers.
When a show is stopped, the controller returns to its ambient routine if one is set.